Magic

Demon Magic
Root magic.
 * Reincarnation 

Basically, it can be reborn in the next era by inheriting the abilities and memories of the previous life. However, if the caster is not good at root magic, memory and abilities may not be fully transferred. Most of the demons 2000 years ago are probably usable. Magic to grow your own look. 2000 years ago, it was common to use the magic of “growth” during reincarnation, but in the magical era it was advanced magic. In addition to growing, you can also rejuvenate. Magic used to keep the promise with the opponent. The price of a breach of contract is paid with life. However, if there is too much difference in magic power, it can be unilaterally discarded.
 * Growth 
 * Contract 
 * Creation Magic: Magic which allows the user to produce things that already exist in the world.

An ability which allows him to see the blood inside others, the flow of magic power, and see things far away. Even if you lose your life, you can resurrect without risk by using it within 3 seconds. "This is the so-called three-second rule" was Anos' iron plate gag 2000 years ago. It requires blood to build. Prevents resurrection. As long as the effect works, even if there is a magical difference,  will not work. Origin magic. By borrowing magical power in the past, it will generate ultra-high fired black thunder. Revive the dead as zombies. Instead of experiencing the pain of hatred when you die, you gain enormous magic. The jet-black sun attacks your opponent like a comet. Has the highest power among fire magic. Fire attribute magic is as follows from weak:
 * Demon Eye
 * Resurrection 
 * Anti-Resurrection 
 * Demon Black Storm Emperor 
 * Zombie 
 * Hell Flame Annihilation Mortar 











In the mythical era, one caster could use multiple , but in the peaceful era, 20 people could only reach a 20% success rate.
 * Absolute Water Annihilation Mortar 

Magic developed by Anos for demons to teleport 2000 years ago. It is a magic that has been lost in modern times, probably because there were few users.
 * Teleportation <Gatom>

Activating a magic formula is surprisingly easy, but it is difficult to incorporate the current location and destination into the magic formula. If the magic field is disturbed, it takes more time to incorporate it and it will become unusable unless it takes time. There are seven positions: King, Guardian, Mage, Healer, Summoner, Cavalier, and Shaman. As the Demon King continues to supply magical effects and magical power, the overall combat power (magical power) of the group is improved. While in use, the Demon King, who continues to supply magic power, is basically weakened. Enable conversations with distant parties. If there is too much difference between the skills of the users, there is a possibility of interception. If it is difficult to connect for various reasons, you can connect by connecting the magic line with Demon King Army <Gaize> Magic allows him to disintegrate whatever he looks at including his opponents' mind and magic itself. It also allows him to put anyone he looks at to sleep. You can remember any distant memories of the past. However, memories that you can't recall are not things that are completely forgotten but completely lost. Origin magic.
 * Demon King Army <Guys>
 * Thought Communication <Leaks>
 * Demon Eyes of Ruin
 * Recollection <Evi>
 * Time Manipulation <Lebaido>

The time goes back locally from the object. If you try to tamper with the past itself, not locally, you will be attacked by "Ergo La Raviaz, the guardian of time," which keeps the order of time. The magic power of different wavelengths is combined to increase the magic power by a factor of ten or more. The disadvantage is that the duration is short, but with the advice of Anos, the duration is a hundred times.
 * Mix and Assimilate <Je Gum>
 * Creative Architecture <Ibis>

Various things can be created. The Demon King Army's Guardian creates castles and various barriers. The magic that Misha is best at.

You can incorporate linked events by adding conditions. Heal wounds.
 * Condition <Rent>
 * Healing <Ento>
 * Anti-magic Healing <Enshell>

Show a vision of what is in front of you. As an example, it is possible to prevent yourself from being recognized in combination with <Hidden Magic (Najira)>. Hides all magic power. To fly. If the magic field is disturbed, it consumes a lot of magic power, it is difficult to use, and sometimes it can not be used. Allows working underwater. Originally split one thing into two. For example, one personality can be divided into two. However, those who have separated will eventually become one. Super high-performance clock. When the world stops, it stops. It uses magic developed by Sasha to alter the wavelength of magic. But the essence is not just the wavelength, but the change from the root to another. High difficulty magic. To swap the roots of two people. Read the thoughts of those within a certain range. If there is no magic difference, it can be prevented by anti-magic. The position of an object can be tracked with a demon eye by leaving a trace of magic power. However, it cannot be used by ordinary people because it is cannot be seen without evil eyes. Project a distant object onto a screen. To strengthen the weapons. Allow to join the origins of two people and transfer some of one of their power to the other.
 * Illusion Mimicry <Rainel>
 * Hidden Magic <Najira>
 * Flight <Fless>
 * Underwater Activities <Koko>
 * Separation and Fusion Reincarnation <Dino Jekses>
 * Magic Clock <Tell>
 * Root Synchronization <Zeksis>
 * Nominative Change <Dert>
 * Thought Domain <Liknos>
 * Traces <Maize>
 * Distant Clairvoyance <Limnet>
 * Armed Reinforcement <Adeshin>
 * Origin Conversion <Lilia>

Human Magic

 * Holy Flame <Cypher>

Spirit Magic

 * Spirit Rain Mist <Fuska>

God Magic
The magic that can freeze people.
 * Moon of creation