Magic

This page covers the various magic spells found in The Misfit of Demon King Academy.

* Please note that this is not a complete list, and many spells are not listed.

Terms

 * Origin Magic (起源魔法): Origin magic borrows power from an older and stronger existence. The older an existence is, the greater power it has. However, the older it is, the more uncertain its existence becomes, which makes its power difficult to control. Thus, the best way of using origin magic is to clearly know the existence which one is borrowing power from or from an object with which they have an affinity. By its very nature of borrowing power from the origin, origin magic cannot affect the origin itself. Despite being widely known in the Mythical Age, in the Magical Age, its knowledge and use are exclusive to demon royalty. Origin magic was developed by Anos Voldigoad.
 * Ancient Magic (古代魔法): Ancient runes were the mainstream runes in ancient times and were considered old even in the Mythical Age. Few people studied it, and those who could use it were even more scarce. Ancient runes can amplify small amounts of magic power, but every spell formula has a limit to the power it can draw. The efficiency of ancient runes in amplifying magic actually lowers the limit. Anos suspected that this is why the ancestors of the demon race abandoned ancient runes and developed the runes used in the present day.
 * Holy Magic (聖なる魔法): Holy magic is a term used by humans and gods to refer to a certain wavelength of magic. It is mostly used by humans, as it possesses unique characteristics that make it very effective against demons, such as inflicting greater damage to them or sealing their power. While it is initially assumed that only humans can use holy magic, it is shown that if a demon possesses a high level of magic knowledge, they can use holy magic to a degree. Demon swords are also capable of using holy magic. Mixed-blooded demons also have an easier time adapting to using holy magic.
 * Spirit Magic (精霊魔法): Spirit magic is a form of magic that is only usable by spirits. Each individual spirit has a unique form of magic that they use due to their rumors and legends granting them various abilities. Unlike demons or humans, spirits actually consume a portion of their source when casting their unique magic. However, the lost source portion is easily restored if the rumors and traditions that form the spirit's existence still persist. While most spirits are limited to a handful of unique magic spells, it is shown that unique Great Spirits, such as the Great Mother Spirit Reno, can utilize all types of spirit magic.

Source Magic
Sources are the concepts of the existence of all living things. Physical attacks and most spells cannot touch/affect the source; only certain spells can.

Creation Magic
Magic that allows its caster to create things that already exist in the world, including physical representations of memories. It can also create objects, clothing, and architecture.

Alteration Magic
It consists of spells that change the status or nature of the caster or the target it is used on that doesn't involve dealing damage or amplifying their abilities.

Blood Magic
Blood Magic is a unique form of magic that uses blood as a medium and catalyst to cast unique spells that use the blood to take shape. Eges Code is a master user of this magic.

Curse Magic
Curse magic specializes in creating various unique curses, which can cripple and poison the enemy. However, the more one peers into the abyss of magic to study curse magic, they themselves can become cursed in exchange for the ability to use more powerful curse magic.

Fusion Magic
The specialty of the Necron Family. Ivis Necron developed fusion magic for over a thousand years. The strength of fusion magic comes from the fusion of two different wavelengths of magic, which creates a powerful magic reaction that can increase the original power of the combined spells by more than tenfold. Initially, the duration of fusion magic was short due to the flaws of the basic spell formula. After witnessing the basic spell formula once, Anos improved fusion magic by incorporating origin magic into the formula by using the fusion spell itself to combine them. This increased the fusion duration by several hundredfolds.

Troop Magic
Troop Magic is a form of magic used on armies to strengthen the troops under the user's command or empower the caster with the power of the subordinates under their command.

Summoning Magic
A form of magic that focuses on summoning various beings to assist the user by making pacts with them. Summoning magic is widespread in the Underground World, specifically the country of Giordal.

Magic Eyes
Magic Eyes (魔眼) allow one to see the flow of magic power and other things that the regular eye cannot see. By pouring magic into their eyes, the user can see the blood inside others or things that are far away. Magic Eyes can also see the essence of magic and its formulas, allowing those with superior Magic Eyes to learn magic more easily by observing its use. And depending on their mastery of Magic Eyes, they can see through various types of concealment magic as well. Enhancing one's Magic Eyes using spells is possible, but anyone with weak and untrained Eyes may risk losing their vision. It is stated that those that have exceptional command over source magic can see a person's magic power even when concealed by magic and those that have exceptional command over creation magic can see into the essence of all things given their need to use creation magic to affect their environment and create objects.

All races possess Magic Eyes, and one's offspring can inherit them. However, more powerful Magic Eyes can only be manifested when one has an appropriate source to be able to handle their power.

Special Magic Eyes are capable of unique effects depending on the user and can affect the surroundings with only one look.

Trivia

 * The "three-second rule" was a surefire quip two thousand years ago, but in the Magical Age, it falls flat.
 * In the Mythical Age, a heavily discussed topic was whether or not a person resurrected with Ingall was the same person who died or a different person with the same personality, memories, and body.
 * According to Anos, Igrum is one of his most wholesome spells.
 * Magic circles incorporate a spell formula to function. These formulae can be divided into two forms. Theoretical formulae are the most optimal for spell performance but are practically too difficult to cast due to the caster's experience and environmental factors. The formulae degrade accordingly, resulting in practical formulae. The ratio between the theoretical and practical formulae's effectiveness is the recreation ratio, or efficiency value.
 * The spell Iris (アイリス) was originally called Ibis (アイビス) in the web novel.
 * According to Anos, the key to using Iris is not focusing on an object's outward appearance, but instead on its inside. For example, if someone wants to create a sword, they must consider its inner structure for its durability.
 * This is summed up by a quote said by Anos in the Mythical Age, "if you want to make a stone, do not create a stone; create the atoms that form a stone."
 * According to Anos, there were fewer than twenty people from the Mythical Age capable of crossing Beno Ievun, though they would have to pay a considerable cost to cross it.
 * However, among them, it was stated that the Hero Kanon, the Great Spirit Reno, and the Goddess of Creation Militia would have been able to cross the wall without any difficulties.
 * Ingall and Agronemt can be cast with a high success rate because Anos Voldigoad contained the Goddess of Destruction in a new form, the Demon Castle Delsgade. By removing the order of destruction from the world, the balance of life and death leaned slightly in favor of life.
 * The spells Golzora and De Lenos appear only in the anime.