Magic

This page covers the various magic spells found in The Misfit of Demon King Academy.

Terms

 * Origin Magic (起源魔法): Origin magic borrows power from an older and stronger existence. The older an existence is, the greater power it has. However, the older it is, the more uncertain its existence becomes, which makes its power difficult to control. Thus, the best way to use origin magic is to clearly know the existence of which one is borrowing power from or from an object with which they have an affinity. By its very nature of borrowing power from the origin, origin magic cannot affect the origin itself. Despite being widely known in the Mythical Age, in the Magical Age, its knowledge and use are exclusive to demon royalty. Origin magic was developed by Anos Voldigoad.


 * Holy Magic (聖なる魔法): Holy magic is a term used by humans and gods to refer to a certain wavelength of magic. Humans mostly use it, as it possesses unique characteristics that make it very effective against demons, such as inflicting greater damage to them or sealing their power. While it is initially assumed that only humans can use holy magic, it is shown that if a demon possesses a high level of magic knowledge, they can use holy magic to a degree. Certain unique demon swordss, such as Siegsesta, the Sword of Intent, are also capable of using holy magic. Mixed-blooded demons also have an easier time adapting to using holy magic.


 * Spirit Magic (精霊魔法): Spirit magic is a form of magic that is only usable by spirits. Each individual spirit has a unique form of magic that they use due to their rumors and legends granting them various abilities. Unlike demons or humans, spirits actually consume a portion of their source when casting their unique magic. However, the lost source portion is easily restored if the rumors and traditions that form the spirit's existence still persist. While most spirits are limited to a handful of unique magic spells, it is shown that unique Great Spirits, such as the Great Mother Spirit Reno, can utilize all types of spirit magic.


 * Ancient Magic (古代魔法): Ancient runes were the runes used in ancient times and were considered old even in the Mythical Age. Few people studied it, and those who could use it were even more scarce. Ancient runes can amplify small amounts of magic power, but every spell formula has a limit to the power it can draw. The efficiency of ancient runes in amplifying magic actually lowers the limit. Anos suspected that this is why the ancestors of the demon race abandoned ancient runes and developed the runes used in the present day.

Source Magic
Sources are the concepts of the existence of all living things. Physical attacks and most spells cannot touch/affect the source; only certain spells can.

Creation Magic
Magic allows its caster to create things that already exist in the world, including physical representations of memories. It can also create objects, clothing, and architecture.

Alteration Magic
It consists of spells that change the status or nature of the caster, or the target it is used on that doesn't involve dealing damage or amplifying their abilities.

Blood Magic
Blood magic is a unique form of magic that uses blood as a medium and catalyst to cast unique spells that use the blood to take shape. Aeges Code is a master user of this magic.

Curse Magic
Curse magic specializes in creating various unique curses which can cripple and poison the enemy. However, the more one peers into the abyss of magic to study curse magic, they themselves can become cursed in exchange for the ability to use more powerful curse magic.

Fusion Magic
The specialty of the Necron Family. Ivis Necron developed fusion magic for over a thousand years. The strength of fusion magic comes from the fusion of two different wavelengths of magic, which creates a powerful magic reaction that can increase the original power of the combined spells by more than tenfold. Initially, the duration of fusion magic was short due to the flaws of the basic spell formula. After witnessing the basic spell formula once, Anos improved fusion magic by incorporating origin magic into the formula by using the fusion spell itself to combine them. This increased the fusion duration by several hundredfold.

Summoning Magic
A form of magic that focuses on summoning various beings to assist the user by making pacts with them. Summoning magic is widespread in the Underground World, specifically the country of Giordal.

Trivia

 * The spells Golzora and De Lenos appear only in the anime.
 * The "three-second rule" for Ingall was a surefire quip two thousand years ago, but in the Magical Age, it falls flat.
 * In the Mythical Age, a heavily discussed topic was whether or not a person resurrected with Ingall was the same person who died or a different person with the same personality, memories, and body.
 * According to Anos, Igrum is one of his most wholesome spells.
 * Magic circles incorporate a spell formula to function. These formulae can be divided into two forms. Theoretical formulae are the most optimal for spell performance but are practically too difficult to cast due to the caster's experience and environmental factors. The formulae degrade accordingly, resulting in practical formulae. The ratio between the theoretical and practical formulae's effectiveness is the recreation ratio, or efficiency value.
 * The spell Iris (アイリス) was originally called Ibis (アイビス) in the web novel.
 * If the caster of Rivide makes major alterations to the past, they will be confronted by Eugo La Raviaz, the Keeper of Time, who maintains the order of time.
 * Rivide cannot affect the time of the Keeper of Time. Only the Scythe of the Timekeeper can.
 * According to Anos, the key to using Iris is not focusing on an object's outward appearance, but on its inside. For example, if someone wants to create a sword, they must consider its inner structure for it to have any durability.
 * This advice is expressed by a proverb introduced by Anos in the Mythical Age, "if you want to make a stone, do not create a stone; create the atoms that form a stone."
 * According to Anos, there were fewer than twenty people from the Mythical Age capable of crossing Beno Ievun, though they would have to pay a considerable cost to cross it.
 * However, among them, it was stated that the Hero Kanon, the Great Spirit Reno, and the Goddess of Creation Militia would have been able to cross the wall without any difficulties.
 * Ingall's three-second rule is inapplicable to spirits because, unlike other races, whose sources decay after death, spirits' sources are entirely sustained by the lore that birthed them.
 * Beno Ievun is known as Al Ient in the human realm, wherein their history, the walls were erected by Hero Kanon so that the demon race could not attack the other races.
 * Ingall and Agronemt can be cast with a high success rate because Anos Voldigoad contained the Goddess of Destruction in a new form, the Demon Castle Delsgade. By removing the order of destruction from the world, the balance of life and death leaned slightly in favor of life.
 * Short-distance teleportation is easily disrupted by anti-magic.
 * Layering magic circles increases the potency of a spell, but deploying multiple of them simultaneously is no easy feat.
 * It is still possible to detect people hidden with Lynel and Najila through various means:
 * People who excel at source magic can perceive the sources of people who have hidden themselves with Lynel and Najila. Usually, sources can only be seen because of the magic they emit, but skilled source magic users can look directly at sources.
 * Schur can create a gentle breeze that can expose hidden people because their physical presence would disturb the airflow around them, which can then be analyzed with Magic Eyes. But those hidden people can thwart this method with Schur and Lynel by recreating the flow of air in a way that makes it seem that nobody is present and using Najila to hide the use of magic.
 * Extremely perceptive individuals such as Shin Reglia can sense the presence of hidden people without using Magic Eyes, although he cannot pinpoint their exact location.
 * Although Ingall can resurrect a person, those who are not used to death may experience death sickness. Its potency varies depending on an individual's constitution, but the symptoms eventually disappear once an individual has experienced numerous deaths.
 * The original De Jerias used by humans in the Mythical Age was inefficient, but the Demon King of Tyranny rewrote its spell formula and improved its efficacy and ease of use.