Magic

Demon Magic
The highest level of root magic.
 * Reincarnation 

Basically, the caster can be reborn in the next era by inheriting the abilities and memories of the previous life. However, if the caster is not good at root magic, memory, and abilities may not be fully transferred. Most of the demons 2000 years ago are probably usable. Magic to grow your own look. 2000 years ago, it was common to use the magic of “growth” during reincarnation, but in the magical era it was advanced magic. In addition to growing, you can also rejuvenate. Magic used to keep the promise with the opponent. The price of a breach of contract is paid with life. However, if there is too much difference in magic power, it can be unilaterally discarded. Magic which allows the user to produce things that already exist in the world. An ability which allows him to see the blood inside others, the flow of magic power, and see things far away. Even if you lose your life, you can resurrect without risk by using it within 3 seconds. "This is the so-called three-second rule" was Anos' iron plate gag 2000 years ago. It requires blood to build. Prevents resurrection. As long as the effect works, even if there is a magical difference,  will not work. Origin magic. By borrowing magical power in the past, it will generate ultra-high fired black thunder. Revive the dead as zombies. Instead of experiencing the pain of hatred when you die, you gain enormous magic. The jet-black sun attacks your opponent like a comet. Has the highest power among fire magic. Fire attribute magic is as follows from weak:
 * Growth 
 * Contract 
 * Creation Magic
 * Demon Eye
 * Resurrection 
 * Anti-Resurrection 
 * Demon Black Storm Emperor 
 * Zombie 
 * Hell Flame Annihilation Mortar 











In the mythical era, one caster could use multiple , but in the peaceful era, 20 people could only reach a 20% success rate.
 * Absolute Water Annihilation Mortar 

Magic developed by Arnos for demons to teleport 2000 years ago. It is a magic that has been lost in modern times, probably because there were few users.
 * Teleportation <Gatom>

Activating a magic formula is surprisingly easy, but it is difficult to incorporate the current location and destination into the magic formula. If the magic field is disturbed, it takes more time to incorporate it and it will become unusable unless it takes time. There are seven positions: King, Guardian, Mage, Healer, Summoner, Cavalier, and Shaman. As the Demon King continues to supply magical effects and magical power, the overall combat power (magical power) of the group is improved. While in use, the Demon King, who continues to supply magic power, is basically weakened.
 * Demon King Army <Guys>
 * Dark Area Demon King Army <Demera Guys>

Enable conversations with distant parties. If there is too much difference between the skills of the users, there is a possibility of interception. If it is difficult to connect for various reasons, you can connect by connecting the magic line with Demon King Army <Gaize> Magic allows him to disintegrate whatever he looks at including his opponents' mind and magic itself. It also allows him to put anyone he looks at to sleep. You can remember any distant memories of the past. However, memories that you can't recall are not things that are completely forgotten but completely lost. Origin magic.
 * Thought Communication <Leaks>
 * Demon Eyes of Ruin
 * Recollection <Evi>
 * Time Manipulation <Lebaido>

The time goes back locally from the object. If you try to tamper with the past itself, not locally, you will be attacked by "Eugo La Raviaz, the guardian of time," which keeps the order of time. The magic power of different wavelengths is combined to increase the magic power by a factor of ten or more. The disadvantage is that the duration is short, but with the advice of Anos, the duration is a hundred times.
 * Mix and Assimilate <Je Gum>
 * Creative Architecture <Ibis>

Various things can be created. The Demon King Army's Guardian creates castles and various barriers. The magic that Misha is best at.

You can incorporate linked events by adding conditions. Heal wounds.
 * Condition <Rent>
 * Healing <Ento>
 * Anti-magic Healing <Enshell>

Show a vision of what is in front of you. As an example, it is possible to prevent yourself from being recognized in combination with <Hidden Magic (Najira)>. Hides all magic power. To fly. If the magic field is disturbed, it consumes a lot of magic power, it is difficult to use, and sometimes it can not be used. Allows working underwater. Originally split one thing into two. For example, one personality can be divided into two. However, those who have separated will eventually become one. Misha and Sasha use this magic to combine into one, called Aisha. Super high-performance clock. When the world stops, it stops. It uses magic developed by Sasha to alter the wavelength of magic. But the essence is not just the wavelength, but the change from the root to another. High difficulty magic. To swap the roots of two people. Read the thoughts of those within a certain range. If there is no magic difference, it can be prevented by anti-magic. The position of an object can be tracked with a demon eye by leaving a trace of magic power. However, it cannot be used by ordinary people because it is cannot be seen without evil eyes. Project a distant object onto a screen.
 * Illusion Mimicry <Rainel>
 * Hidden Magic <Najira>
 * Flight <Fless>
 * Underwater Activities <Koko>
 * Separation and Fusion Reincarnation <Dino Jekses>
 * Magic Clock <Tell>
 * Root Synchronization <Zeksis>
 * Nominative Change <Dert>
 * Thought Domain <Liknos>
 * Traces <Maize>
 * Distant Clairvoyance <Limnet>
 * Dimensional Prison <Azeisis>
 * Demon Restriction Chain <Gijel>

To strengthen the weapons. The wall that divided the world into four 2000 years ago. It was made by combining the magic power of the god of creation, the great spirit, the hero, and the demon king. It rejects everything and destroys them. However, Melheis has taken it before it disappears. Allow to join the origins of two people and transfer some of one of their power to the other. A poison that hides in demon magic power. It erodes the root of the person who takes it in, erodes the body, and ruins the magic organs in the body. The magic that solves seal, curse, and bond.
 * Armed Reinforcement <Adeshin>
 * Oblivion <Neria>
 * Four Worlds Wall <Beno Yeven>
 * Origin Conversion <Lilia>
 * Tainted Poison Curse <Dienu>
 * Seal Curse Bond Recovery Solution <Rael Ente>
 * All Magic Power Complete Healing <Ei Sheal>


 * Restraint Demon Chain <Gijel>
 * Unlock <Di>

Allow someone to see their future vision. Based on that illusionary ideal and part of their roots, and add magic power to recreate their potential. It embodies the ideal of power and skill, but it is not possible to reproduce thought. No matter how much magic you give, it doesn't make you smarter or accumulate knowledge. It's a bunch of pure combat techniques. Destruction magic, the magic that Anos is the best at. Burn what is supposed to burn, destroy what is supposed to perish, and turn the whole world into ashes. The reason why this magic, which exceeds <Hell Flame Annihilation Mortar>, is not positioned as the highest class of magic in the fire attribute is that only Anos can use it, and despite being in the form of a flame, it is totally another thing.
 * Reason Creation Image <Ednica>
 * Extreme Hell Destruction Ash Demon Mortar <Egil Grone Angdroa>

Human Magic
There are seven positions: Brave, Wiseman, Mage, Healer, Summoner, Cavalier, and Shaman. <Hero Troops Asura> distributes the magical power to the Brave. <Guys> focuses on castle building and defense whereas <Asura> was developed to destroy the castle. Sanctuary <Asuk> turns your companion’s hearts into magic power and enables you to fight against powerful demons with the power it gives you. Reduces the demons' power and enhances humans' power. One of the effects is healing magic. Within this barrier, as long as you don't die, your wounds will heal instantly.
 * Hero Troops <Asura>
 * Lock Barrier <Degit>
 * Holy Flame <Cypher>
 * Four Connection Seal <De Ejeria>

In order to maintain the barrier, the caster must constantly send magic power to the barrier. Barrier magic that binds the demons' feet by an earthquake and deprives them of their power. By pretending to be defensive magic and pin down the opponent as it is, a barrier that seals the demons' magic power is formed. Most of the magic power of the captured demons are blocked.
 * Four Connection Chain <De Ejade>
 * Four Connection Cage <De Ejenks>
 * Earthquake Barrier <Agoras>
 * Great Victory of Holy Flame <Cyfio>
 * Eight Holy Flame Barrier <Zagard>
 * Holy Flame Armor <Destoa> 
 * Ablaze Holy Flame Barrier <Bardisd>
 * Holy Sea Guardian Barrier <Bestoreto>
 * Holy Sea Guardian Enchantment <Lega Indrea>
 * Holy Sea Guardian Curse Wall <Liard Anzemla>

Great magic that can unite people's hearts and transform their hopes and wishes into magic power. The holy magic power collected in <Sanctuary Asuk> is turned into shells and shoot at once, this is the strongest light attribute magic of the heroes. A hero's curse forces to releases all the magic powers of the root and causes a light magic explosion. This is abandoned magic, commonly called a root explosion, which is self-destruction magic. Let alone their lives, it even throws away even the possibilities of the afterlife, and the magic powers of the generations that should have to continue is exploded in this magic. The power is far beyond the range that the caster can handle. Humanoid magic created from one of Jerga's roots.
 * Sanctuary <Asuk>
 * Ablaze Light Mortar Sanctuary <Theo Trias>
 * Root Destruction Light Burst <Gavel>
 * Love Sanctuary <Theo Asuk>
 * Root Womb <Eleanor>

Spirit Magic

 * Spirit Rain Mist <Fuska>

God Magic
The magic that can freeze people.
 * Moon of creation
 * Future Word Crystal <Kandaquizorte>